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Hyperspin project not working
Hyperspin project not working





hyperspin project not working

the ctrl key is somehow getting stuck.ĭllCall( "ChangeDisplaySettingsA", UInt,&dM, UInt,0 )īy the way, notice how a couple of "CUSTOM_P2_*" variables are unassigned (e.g. CUSTOM_P2_COIN). WinMove, HyperSpin, ,0,0,systemWidth, systemHeight The romName is %romName% and dfendPath is %dfendPath%ĬhangeResolution(systemWidth, systemHeight) RunWait, %dfendPath% %romName%, UseErrorLevel change resolution to something more "retro" like 800圆00 :o)ĬhangeResolution(defaultWidth, defaultHeight) define default key mapping for this launcher

hyperspin project not working

I managed to do all those things but I'm now having trouble mapping my x-arcade joystick buttons into other keys that better map to MSDOS games.ĭfendPath = E:\Hyperspin Project - The Frontend\Emulators\MSDOS\DFend.exeĭosboxPath = E:\Hyperspin Project - The Frontend\Emulators\MSDOS\DOSBox\DOSBox.exe It is supposed to capture 1+2 keypresses and exit and change the resolution of the system when the script starts and finishes. I was wondering if someone could help me figure out what I'm doing wrong in my attempt at remapping some key presses from my x-arcade joystick?īasically, I created a launcher to run dfend (a dosbox frontend), which in turn will run dosbox with whatever game I want it to.







Hyperspin project not working